Exif II* n n v ( 1 $ ~ 2 i ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 0.136133
cameraFarClip (float): 9900
cameraFarRange (float): 1000
cameraFocalLength (float): 34.5777
cameraFov (float): 55
cameraNearClip (float): 953.172
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 5080
cameraTransform (m44f): [{-0.99979, 0.000772328, 0.020476, 1787.15}, {0.0205084, 0.0376512, 0.998212, 3302.49}, {0, 0.999291, -0.05615, 2060.58}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1499, 1499]
displayWindow (box2i): [0, 0, 1499, 1499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayBackground.B (half)
VRayBackground.G (half)
VRayBackground.R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayDRBucket.B (half)
VRayDRBucket.G (half)
VRayDRBucket.R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex.B (half)
VRayExtraTex.G (half)
VRayExtraTex.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayIlluminance.B (half)
VRayIlluminance.G (half)
VRayIlluminance.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMatteShadow.B (half)
VRayMatteShadow.G (half)
VRayMatteShadow.R (half)
VRayMtlID (uint)
VRayMtlReflectGlossiness (half)
VRayMtlReflectHilightGlossiness (half)
VRayMtlReflectIOR (half)
VRayMtlRefractGlossiness (half)
VRayMtlSelect.A (half)
VRayMtlSelect.B (half)
VRayMtlSelect.G (half)
VRayMtlSelect.R (half)
VRayNoiseLevel (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayObjectID (uint)
VRayObjectSelect.B (half)
VRayObjectSelect.G (half)
VRayObjectSelect.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRefractionFilter.B (half)
VRayRefractionFilter.G (half)
VRayRefractionFilter.R (half)
VRayRenderID (uint)
VRaySSS2.B (half)
VRaySSS2.G (half)
VRaySSS2.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRaySamplerInfo.B (half)
VRaySamplerInfo.G (half)
VRaySamplerInfo.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayUnclampedColor.B (half)
VRayUnclampedColor.G (half)
VRayUnclampedColor.R (half)
VRayVelocity.X (half)
VRayVelocity.Y (half)
VRayVelocity.Z (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VrayDenoiser.B (half)
VrayDenoiser.G (half)
VrayDenoiser.R (half)
Z (half)
defocusAmount (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (half)
worldPositions.Y (half)
worldPositions.Z (half)
'
' Adobe Photoshop CC 2015 (Macintosh) 2018-10-28T17:05:57 0220 i i Ducky P 'http://ns.adobe.com/xap/1.0/ ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 0.136133
cameraFarClip (float): 9900
cameraFarRange (float): 1000
cameraFocalLength (float): 34.5777
cameraFov (float): 55
cameraNearClip (float): 953.172
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 5080
cameraTransform (m44f): [{-0.99979, 0.000772328, 0.020476, 1787.15}, {0.0205084, 0.0376512, 0.998212, 3302.49}, {0, 0.999291, -0.05615, 2060.58}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1499, 1499]
displayWindow (box2i): [0, 0, 1499, 1499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayBackground.B (half)
VRayBackground.G (half)
VRayBackground.R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayDRBucket.B (half)
VRayDRBucket.G (half)
VRayDRBucket.R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex.B (half)
VRayExtraTex.G (half)
VRayExtraTex.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayIlluminance.B (half)
VRayIlluminance.G (half)
VRayIlluminance.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMatteShadow.B (half)
VRayMatteShadow.G (half)
VRayMatteShadow.R (half)
VRayMtlID (uint)
VRayMtlReflectGlossiness (half)
VRayMtlReflectHilightGlossiness (half)
VRayMtlReflectIOR (half)
VRayMtlRefractGlossiness (half)
VRayMtlSelect.A (half)
VRayMtlSelect.B (half)
VRayMtlSelect.G (half)
VRayMtlSelect.R (half)
VRayNoiseLevel (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayObjectID (uint)
VRayObjectSelect.B (half)
VRayObjectSelect.G (half)
VRayObjectSelect.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRefractionFilter.B (half)
VRayRefractionFilter.G (half)
VRayRefractionFilter.R (half)
VRayRenderID (uint)
VRaySSS2.B (half)
VRaySSS2.G (half)
VRaySSS2.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRaySamplerInfo.B (half)
VRaySamplerInfo.G (half)
VRaySamplerInfo.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayUnclampedColor.B (half)
VRayUnclampedColor.G (half)
VRayUnclampedColor.R (half)
VRayVelocity.X (half)
VRayVelocity.Y (half)
VRayVelocity.Z (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VrayDenoiser.B (half)
VrayDenoiser.G (half)
VrayDenoiser.R (half)
Z (half)
defocusAmount (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (half)
worldPositions.Y (half)
worldPositions.Z (half)
Photoshop 3.0 8BIM Z %G xProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 0.136133
cameraFarClip (float): 9900
cameraFarRange (float): 1000
cameraFocalLength (float): 34.5777
cameraFov (float): 55
cameraNearClip (float): 953.172
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 5080
cameraTransform (m44f): [{-0.99979, 0.000772328, 0.020476, 1787.15}, {0.0205084, 0.0376512, 0.998212, 3302.49}, {0, 0.999291, -0.05615, 2060.58}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1499, 1499]
displayWindow (box2i): [0, 0, 1499, 1499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayBackground.B (half)
VRayBackground.G (half)
VRayBackground.R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayDRBucket.B (half)
VRayDRBucket.G (half)
VRayDRBucket.R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex.B (half)
VRayExtraTex.G (half)
VRayExtraTex.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayIlluminance.B (half)
VRayIlluminance.G (half)
VRayIlluminance.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMatteShadow.B (half)
VRayMatteShadow.G (half)
VRayMatteShadow.R (half)
VRayMtlID (uint)
VRayMtlReflectGlossiness (half)
VRayMtlReflectHilightGlossiness (half)
VRayMtlReflectIOR (half)
VRayMtlRefr8BIM% )^0c@Epw Adobe d
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